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Creator, camera & broadcast systems / 2026

Broadcast & Camera Systems

A real-time broadcast and camera system in Unreal Engine 5.8, demonstrated through cricket coverage. State-driven cameras track play, hand off to slow-motion replays, and give an operator control over camera preview, take and replay inspection.

Cricket coverage from the working camera system: a live six followed by a slow replay with ball trails. Silent 21s preview; the full 3:02 film includes sound and an operator-tools walkthrough.

The problem

Cricket coverage has to keep a small, fast-moving ball readable while switching between live action, close contact, field tracking and replay. The operator also needs clear control over the next camera and the replay timeline.

The approach

Built camera profiles and state-driven coverage in UE 5.8 with C++ and Blueprint controls. Six authored outcomes pair live coverage with immediate slow replays and native ball trails. A broadcast desk exposes frame inspection, trail control, camera preview/take and lighting presets.

The result

A playable portfolio framework with mannequin athletes and six authored outcomes: dot ball, single, four, six, caught and bowled. The native 4K/60 presentation shows every live shot and replay, then a concise operator-tools tour and a ground cinematic.

Built with

  • Unreal Engine 5.8
  • C++
  • Blueprints
  • Camera Systems
  • Replay Tools
  • Cinematic Presentation