CTO, Magadha Studios / 2024-Present
Antarya
Gameplay architecture and real-time production for Magadha Studios' flagship title. I lead core technology and a modular UE5 framework that lets the team build and iterate together.

The problem
Small teams iterate slowly when gameplay is hard-coded: every new mechanic risks rewriting core systems.
The approach
As CTO I built a reusable, data-driven gameplay framework in Unreal Engine 5: modular systems, designer-tunable data assets, and a multiplayer-ready architecture, so features slot in without touching the core.
The result
The framework powered Antarya's showcase at IGDC 2025; a playable demo is in progress.
Built with
- Unreal Engine 5
- Gameplay Framework
- Multiplayer
- Niagara VFX