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CTO, Magadha Studios / 2024-Present

Antarya

Gameplay architecture and real-time production for Magadha Studios' flagship title. I lead core technology and a modular UE5 framework that lets the team build and iterate together.

Antarya gameplay, a trident-wielding character inside a stone temple
In-engine capture from Antarya. Gameplay systems, multiplayer foundations and Niagara VFX, built at Magadha Studios.

The problem

Small teams iterate slowly when gameplay is hard-coded: every new mechanic risks rewriting core systems.

The approach

As CTO I built a reusable, data-driven gameplay framework in Unreal Engine 5: modular systems, designer-tunable data assets, and a multiplayer-ready architecture, so features slot in without touching the core.

The result

The framework powered Antarya's showcase at IGDC 2025; a playable demo is in progress.

Built with

  • Unreal Engine 5
  • Gameplay Framework
  • Multiplayer
  • Niagara VFX